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DirectX 9c runtime install error

 
 
Rob
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Posts: n/a

 
      07-03-2007
I have a program i want to install and it requires DX9c runtime and it fails
to install everytime I try it.

I have gone to the Microsoft DX install site and it verfies my system and
runs the installer but it gives me an error that it CANNOT install and to
check my network , my network is working fine and I am using the windows
firewall.

any help would be much appreciated ,

thanks
 
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dean-dean
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      07-03-2007
I assume you are trying the DirectX End-User Runtime Web Installer,
http://www.microsoft.com/downloads/d...DisplayLang=en ,
and it's not working. Try the DirectX End-User Runtimes (June 2007),
http://www.microsoft.com/downloads/d...DisplayLang=en .
which is a download for the whole ball of wax. The installer won't have to access the web for the files you need, but will have all
of them on your hard drive for its disposal.

"Rob" <> wrote in message news:4F69B33A-6550-4DE5-B49A-...
> I have a program i want to install and it requires DX9c runtime and it fails
> to install everytime I try it.
>
> I have gone to the Microsoft DX install site and it verfies my system and
> runs the installer but it gives me an error that it CANNOT install and to
> check my network , my network is working fine and I am using the windows
> firewall.
>
> any help would be much appreciated ,
>
> thanks


 
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Richard Urban
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Posts: n/a

 
      07-03-2007
Vista is delivered with directx 10. It is backward compatible with directx
9.0c. Vista will not allow you to regress to an earlier version as it would
disrupt the operating system. If a program is so designed that it looks
specifically for directx 9.0c, and will not accept directx 10 for
installation, then I would get rid of that program as it is not compatible
with Vista.

--


Regards,

Richard Urban
Microsoft MVP Windows Shell/User
(For email, remove the obvious from my address)



"Rob" <> wrote in message
news:4F69B33A-6550-4DE5-B49A-...
> I have a program i want to install and it requires DX9c runtime and it
> fails
> to install everytime I try it.
>
> I have gone to the Microsoft DX install site and it verfies my system and
> runs the installer but it gives me an error that it CANNOT install and to
> check my network , my network is working fine and I am using the windows
> firewall.
>
> any help would be much appreciated ,
>
> thanks


 
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Alun Harford
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Posts: n/a

 
      07-03-2007
Richard Urban wrote:
> Vista is delivered with directx 10. It is backward compatible with
> directx 9.0c.


Technically, DirectX 10 is not backward compatible with DirectX 9.

However, Vista ships with both DirectX 10 and DirectX 9L

Alun Harford
 
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Rob
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Posts: n/a

 
      07-03-2007
Thank you Dean that worked!!

Yes the program is Intervideo WinDVD 8 and is supposed to be vista
compatibile , I've installed this at least 4 times since feb with no problems
, but once again I had to reinstall Viista because after installing some new
creative drivers my sound card became corrupt and removing the software only
made things worse even a system restore could not fix.

This is the first time I could not install this program beacuse DX would
not run from the web installer.

Also I have BF2 and BF2142 wich both use DX9c so this really helped.

"dean-dean" wrote:

> I assume you are trying the DirectX End-User Runtime Web Installer,
> http://www.microsoft.com/downloads/d...DisplayLang=en ,
> and it's not working. Try the DirectX End-User Runtimes (June 2007),
> http://www.microsoft.com/downloads/d...DisplayLang=en .
> which is a download for the whole ball of wax. The installer won't have to access the web for the files you need, but will have all
> of them on your hard drive for its disposal.
>
> "Rob" <> wrote in message news:4F69B33A-6550-4DE5-B49A-...
> > I have a program i want to install and it requires DX9c runtime and it fails
> > to install everytime I try it.
> >
> > I have gone to the Microsoft DX install site and it verfies my system and
> > runs the installer but it gives me an error that it CANNOT install and to
> > check my network , my network is working fine and I am using the windows
> > firewall.
> >
> > any help would be much appreciated ,
> >
> > thanks

>
>

 
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Richard Urban
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Posts: n/a

 
      07-03-2007
Well thank you Alan. I will have to check into that which I wasn't aware of.

--


Regards,

Richard Urban
Microsoft MVP Windows Shell/User
(For email, remove the obvious from my address)



"Alun Harford" <> wrote in message
news:...
> Richard Urban wrote:
>> Vista is delivered with directx 10. It is backward compatible with
>> directx 9.0c.

>
> Technically, DirectX 10 is not backward compatible with DirectX 9.
>
> However, Vista ships with both DirectX 10 and DirectX 9L
>
> Alun Harford


 
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MICHAEL
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Posts: n/a

 
      07-03-2007


* Richard Urban:
> Well thank you Alan. I will have to check into that which I wasn't aware of.


http://msdn.microsoft.com/msdnmag/is...o/default.aspx

While Windows Vista will run with a legacy Windows XP-compatible driver, a WDDM video driver is
required to get all the DWM features. Contrary to some speculation, DWM doesn't require DirectX
10, but does require some more video/texture memory and a video card that supports Shader Model
2.0 or better. The biggest change with using WDDM is that it introduces the Video Memory
Manager (VidMM), which can swap video memory allocations between system memory and video
memory. This means that WDDM can virtualize the video card's resources so that it's possible to
do a better job of sharing and swapping video memory, and of context-switching the graphics
processor among different threads in disparate applications. It used to be nearly impossible to
run multiple 3D applications with any kind of stability, due to drivers that were unable to
handle context switches. And prior to WDDM, there was no formal scheduling available, so often
one DirectX application would starve others.With WDDM, it's much harder for that to happen.
Drivers are also on a much tighter leash for Windows Vista and are forced to be much more
robust than for previous versions of Windows.

As an aside, note that DirectX 10 is a Windows Vista-only API. Applications designed for
previous version of DirectX will run on a legacy DirectX API implementation expected to be
called DirectX 9 L.This will be the last version supported by pre-WDDM drivers. DirectX 9 L
apps are expected to run on Windows XP with DirectX 9 L installed as well as on Windows Vista.
DirectX 10 contains no legacy interfaces.


http://letskilldave.com/archive/2006...-No_2E00_.aspx

This weekend has seen the emergence of rumors that DirectX 10 capabilities will be available
for Windows XP under a special "secret" new version of DirectX called "DirectX 9.0L".

Allow me to pull out the inordinately-large-hammer-of-truth on that one and bang out some
pretty clear messages:
- Absolutely not.
- Definitely not.
- No f'n way.

Now, I'm aware of the fact that some people aren't interested in letting “the facts” get in the
way of a good rumor. If you're one of those people, you can stop right now and tell your
buddies, "I saw this Microsoft guy say it's not going to happen, so the rumor must be true!"
(because we all know that when people say the opposite of what you want to hear, they MUST be
hiding something :-).

For those of you still reading, and interested in the facts, here they are:
- DirectX 9.0L was the early name designation for what is now called "DirectX 9.0Ex".
- DirectX 9.0Ex is a Windows Vista only feature. In a nutshell, it is DirectX 9.0c, with some
modifications to work smoothly with the new driver characteristics of Windows Vista, which is
significantly different at the graphics level than Windows XP. You can read more about DirectX
9.0Ex and how it fits into the Windows Vista picture here
http://msdn2.microsoft.com/en-us/library/bb173477.aspx
- Windows XP cannot run DirectX 10 (technically, Direct3D 10) applications because of the
significant changes in the graphics API and driver model
- And while I’m on it, the Xbox 360 cannot run Direct3D 10 because it lacks the Shader Model
4.0 hardware.

So, if you’ve read this far and STILL want Windows XP to run DirectX 10, you know the only
answer: You’ll need to upgrade to Windows Vista and install a Shader Model 4.0 graphics card!

http://letskilldave.com/about.aspx
I'm David Weller, the Community Manager at Microsoft's Game Technology Group. LetsKillDave is
the gamertag I use on several game servers, primarily Xbox Live/Live Anywhere. This blog is
focused on bringing news and information about Microsoft's game development technologies (and
gaming) to game developers . In a way, this is a "sister site" to Major Nelson's (his site is
focused on Xbox Live gaming), which explains why my stuff looks a lot like his :-)

What you will not get here: I can’t comment on rumors, unreleased details, data or anything
that is covered under my Microsoft NDA. While I would love to tell you juicy rumors, I love my
employment more. Sorry :-)




-Michael
 
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MICHAEL
Guest
Posts: n/a

 
      07-03-2007
Reading this over again, it's still not clear to me if
DirectX 9.0L/DirectX 9.0Ex will run on XP.

From the first link:
<quote>
DirectX 9L apps are expected to run on Windows XP with DirectX 9L installed
as well as on Windows Vista.
</quote>

From the second link:
<quote>
DirectX 9.0L was the early name designation for what is now called "DirectX 9.0Ex".
DirectX 9.0Ex is a Windows Vista only feature.
</quote>


* MICHAEL:
>
> * Richard Urban:
>> Well thank you Alan. I will have to check into that which I wasn't aware of.

>
> http://msdn.microsoft.com/msdnmag/is...o/default.aspx
>
> While Windows Vista will run with a legacy Windows XP-compatible driver, a WDDM video driver is
> required to get all the DWM features. Contrary to some speculation, DWM doesn't require DirectX
> 10, but does require some more video/texture memory and a video card that supports Shader Model
> 2.0 or better. The biggest change with using WDDM is that it introduces the Video Memory
> Manager (VidMM), which can swap video memory allocations between system memory and video
> memory. This means that WDDM can virtualize the video card's resources so that it's possible to
> do a better job of sharing and swapping video memory, and of context-switching the graphics
> processor among different threads in disparate applications. It used to be nearly impossible to
> run multiple 3D applications with any kind of stability, due to drivers that were unable to
> handle context switches. And prior to WDDM, there was no formal scheduling available, so often
> one DirectX application would starve others.With WDDM, it's much harder for that to happen.
> Drivers are also on a much tighter leash for Windows Vista and are forced to be much more
> robust than for previous versions of Windows.
>
> As an aside, note that DirectX 10 is a Windows Vista-only API. Applications designed for
> previous version of DirectX will run on a legacy DirectX API implementation expected to be
> called DirectX 9 L.This will be the last version supported by pre-WDDM drivers. DirectX 9 L
> apps are expected to run on Windows XP with DirectX 9 L installed as well as on Windows Vista.
> DirectX 10 contains no legacy interfaces.
>
>
> http://letskilldave.com/archive/2006...-No_2E00_.aspx
>
> This weekend has seen the emergence of rumors that DirectX 10 capabilities will be available
> for Windows XP under a special "secret" new version of DirectX called "DirectX 9.0L".
>
> Allow me to pull out the inordinately-large-hammer-of-truth on that one and bang out some
> pretty clear messages:
> - Absolutely not.
> - Definitely not.
> - No f'n way.
>
> Now, I'm aware of the fact that some people aren't interested in letting “the facts” get in the
> way of a good rumor. If you're one of those people, you can stop right now and tell your
> buddies, "I saw this Microsoft guy say it's not going to happen, so the rumor must be true!"
> (because we all know that when people say the opposite of what you want to hear, they MUST be
> hiding something :-).
>
> For those of you still reading, and interested in the facts, here they are:
> - DirectX 9.0L was the early name designation for what is now called "DirectX 9.0Ex".
> - DirectX 9.0Ex is a Windows Vista only feature. In a nutshell, it is DirectX 9.0c, with some
> modifications to work smoothly with the new driver characteristics of Windows Vista, which is
> significantly different at the graphics level than Windows XP. You can read more about DirectX
> 9.0Ex and how it fits into the Windows Vista picture here
> http://msdn2.microsoft.com/en-us/library/bb173477.aspx
> - Windows XP cannot run DirectX 10 (technically, Direct3D 10) applications because of the
> significant changes in the graphics API and driver model
> - And while I’m on it, the Xbox 360 cannot run Direct3D 10 because it lacks the Shader Model
> 4.0 hardware.
>
> So, if you’ve read this far and STILL want Windows XP to run DirectX 10, you know the only
> answer: You’ll need to upgrade to Windows Vista and install a Shader Model 4.0 graphics card!
>
> http://letskilldave.com/about.aspx
> I'm David Weller, the Community Manager at Microsoft's Game Technology Group. LetsKillDave is
> the gamertag I use on several game servers, primarily Xbox Live/Live Anywhere. This blog is
> focused on bringing news and information about Microsoft's game development technologies (and
> gaming) to game developers . In a way, this is a "sister site" to Major Nelson's (his site is
> focused on Xbox Live gaming), which explains why my stuff looks a lot like his :-)
>
> What you will not get here: I can’t comment on rumors, unreleased details, data or anything
> that is covered under my Microsoft NDA. While I would love to tell you juicy rumors, I love my
> employment more. Sorry :-)
>
>
>
>
> -Michael

 
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MICHAEL
Guest
Posts: n/a

 
      07-03-2007
From this link,
http://msdn2.microsoft.com/en-us/library/bb173477.aspx
Direct3D 9Ex

<quote>
This API is only available on Windows Vista, and it requires WDDM drivers.
Because the Direct3D 9Ex API will never appear on older versions of Windows
due to a lack of support for the WDDM, the standard Direct3D 9 interfaces cover a much broader
set of systems. For high-performance applications that can take advantage of the next
generation of video hardware, the entirely new version 10 of Direct3D provides many new
capabilities not exposed by Direct3D 9Ex. As a result, for games and most other applications,
Direct3D 9 or Direct3D 10 is the recommended API.
</quote>

* MICHAEL:
> Reading this over again, it's still not clear to me if DirectX 9.0L/DirectX 9.0Ex will run
> on XP.
>
> From the first link: <quote> DirectX 9L apps are expected to run on Windows XP with DirectX
> 9L installed as well as on Windows Vista. </quote>
>
> From the second link: <quote> DirectX 9.0L was the early name designation for what is now
> called "DirectX 9.0Ex". DirectX 9.0Ex is a Windows Vista only feature. </quote>
>
>
> * MICHAEL:
>> * Richard Urban:
>>> Well thank you Alan. I will have to check into that which I wasn't aware of.

>> http://msdn.microsoft.com/msdnmag/is...o/default.aspx
>>
>> While Windows Vista will run with a legacy Windows XP-compatible driver, a WDDM video
>> driver is required to get all the DWM features. Contrary to some speculation, DWM doesn't
>> require DirectX 10, but does require some more video/texture memory and a video card that
>> supports Shader Model 2.0 or better. The biggest change with using WDDM is that it
>> introduces the Video Memory Manager (VidMM), which can swap video memory allocations
>> between system memory and video memory. This means that WDDM can virtualize the video
>> card's resources so that it's possible to do a better job of sharing and swapping video
>> memory, and of context-switching the graphics processor among different threads in
>> disparate applications. It used to be nearly impossible to run multiple 3D applications
>> with any kind of stability, due to drivers that were unable to handle context switches.
>> And prior to WDDM, there was no formal scheduling available, so often one DirectX
>> application would starve others.With WDDM, it's much harder for that to happen. Drivers
>> are also on a much tighter leash for Windows Vista and are forced to be much more robust
>> than for previous versions of Windows.
>>
>> As an aside, note that DirectX 10 is a Windows Vista-only API. Applications designed for
>> previous version of DirectX will run on a legacy DirectX API implementation expected to be
>> called DirectX 9 L.This will be the last version supported by pre-WDDM drivers. DirectX 9
>> L apps are expected to run on Windows XP with DirectX 9 L installed as well as on Windows
>> Vista. DirectX 10 contains no legacy interfaces.
>>
>>
>> http://letskilldave.com/archive/2006...-No_2E00_.aspx
>>
>>
>> This weekend has seen the emergence of rumors that DirectX 10 capabilities will be
>> available for Windows XP under a special "secret" new version of DirectX called "DirectX
>> 9.0L".
>>
>> Allow me to pull out the inordinately-large-hammer-of-truth on that one and bang out some
>> pretty clear messages: - Absolutely not. - Definitely not. - No f'n way.
>>
>>
>> Now, I'm aware of the fact that some people aren't interested in letting “the facts” get
>> in the way of a good rumor. If you're one of those people, you can stop right now and
>> tell your buddies, "I saw this Microsoft guy say it's not going to happen, so the rumor
>> must be true!" (because we all know that when people say the opposite of what you want to
>> hear, they MUST be hiding something :-).
>>
>> For those of you still reading, and interested in the facts, here they are: - DirectX 9.0L
>> was the early name designation for what is now called "DirectX 9.0Ex". - DirectX 9.0Ex is
>> a Windows Vista only feature. In a nutshell, it is DirectX 9.0c, with some modifications
>> to work smoothly with the new driver characteristics of Windows Vista, which is
>> significantly different at the graphics level than Windows XP. You can read more about
>> DirectX 9.0Ex and how it fits into the Windows Vista picture here
>> http://msdn2.microsoft.com/en-us/library/bb173477.aspx - Windows XP cannot run DirectX 10
>> (technically, Direct3D 10) applications because of the significant changes in the graphics
>> API and driver model - And while I’m on it, the Xbox 360 cannot run Direct3D 10 because it
>> lacks the Shader Model 4.0 hardware.
>>
>> So, if you’ve read this far and STILL want Windows XP to run DirectX 10, you know the only
>> answer: You’ll need to upgrade to Windows Vista and install a Shader Model 4.0 graphics
>> card!
>>
>> http://letskilldave.com/about.aspx I'm David Weller, the Community Manager at Microsoft's
>> Game Technology Group. LetsKillDave is the gamertag I use on several game servers,
>> primarily Xbox Live/Live Anywhere. This blog is focused on bringing news and information
>> about Microsoft's game development technologies (and gaming) to game developers . In a
>> way, this is a "sister site" to Major Nelson's (his site is focused on Xbox Live gaming),
>> which explains why my stuff looks a lot like his :-)
>>
>> What you will not get here: I can’t comment on rumors, unreleased details, data or
>> anything that is covered under my Microsoft NDA. While I would love to tell you juicy
>> rumors, I love my employment more. Sorry :-)
>>
>>
>>
>>
>> -Michael

 
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Bruce Chambers
Guest
Posts: n/a

 
      07-04-2007
Rob wrote:
> I have a program i want to install and it requires DX9c runtime and it fails
> to install everytime I try it.
>
> I have gone to the Microsoft DX install site and it verfies my system and
> runs the installer but it gives me an error that it CANNOT install and to
> check my network , my network is working fine and I am using the windows
> firewall.
>
> any help would be much appreciated ,
>
> thanks



Vista comes with DirectX 10 built-in; it isn't possible to install an
older version of DirectX, not should it be necessary.


--

Bruce Chambers

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