1666 MHz AMD CPU with MMX & 3DNow! & SSE
512 MB System Memory
128 MB Video Memory
Winsock Initialized
Hostname: metallicman69
IP: 192.168.0.2
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Current search path:
C:\Program Files\Doom 3/base
C:\Program Files\Doom 3\base\pak004.pk4 (5137 files)
C:\Program Files\Doom 3\base\pak003.pk4 (4676 files)
C:\Program Files\Doom 3\base\pak002.pk4 (6120 files)
C:\Program Files\Doom 3\base\pak001.pk4 (8972 files)
C:\Program Files\Doom 3\base\pak000.pk4 (2698 files)
C:\Program Files\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
Detected
1.67 GHz CPU
512 MB of System memory
128 MB of Video memory on an optimal video architecture
This system qualifies for Medium quality.
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
....registered window class
....initializing QGL
....calling LoadLibrary( 'opengl32' ): succeeded
....calling CDS: ok
....created window @ 0,0 (640x480)
Initializing OpenGL driver
....getting DC: succeeded
....attempting to use stereo
....PIXELFORMAT 7 selected
....creating GL context: succeeded
....making context current: succeeded
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
....using GL_ARB_multitexture
....using GL_ARB_texture_env_combine
....using GL_ARB_texture_cube_map
....using GL_ARB_texture_env_dot3
....using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
....using GL_ARB_texture_compression
....using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 8.000000
....using GL_1.4_texture_lod_bias
....using GL_EXT_shared_texture_palette
....using GL_EXT_texture3D
....using GL_EXT_stencil_wrap
....using GL_NV_register_combiners
....using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
....using GL_ARB_vertex_buffer_object
....using GL_ARB_vertex_program
....using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
--------------------------------------------
----- R200_Init -----
Not available.
---------- R_ARB2_Init ----------
Available.
Cg not available.
--------------------------------------------
---------- R_Exp_Init ----------
PARAM bloom0 = { 0.199501 };
PARAM bloom1 = { 0.176059 };
PARAM bloom2 = { 0.121004 };
PARAM bloom3 = { 0.064769 };
PARAM bloom4 = { 0.027000 };
PARAM bloom5 = { 0.008765 };
PARAM bloom6 = { 0.002216 };
PARAM bloom7 = { 0.000436 };
Available.
--------------------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
WARNING: SetDeviceGammaRamp failed.
found DLL in pak file: C:\Program Files\Doom 3\base\game00.pk4/gamex86.dll
copy gamex86.dll to C:\Program Files\Doom 3\base\gamex86.dll
ERROR: LoadLibrary 'C:\Program Files\Doom 3\base\gamex86.dll' wants to load
'C:\PROGRA~1\DOOM3~1\base\gamex86.dll'
********************
ERROR: couldn't load game dynamic library
********************
Error during initialization
Shutting down OpenGL subsystem
....wglMakeCurrent( NULL, NULL ): success
....deleting GL context: success
....releasing DC: success
....destroying window
....resetting display
....shutting down QGL
....unloading OpenGL DLL
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