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Gameport on Creative SBLive sound card

 
 
Eran
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Posts: n/a

 
      12-12-2006
Hi,

I have a Creative SBLive sound card (PCI). Vista installed the sound drivers
ok, but generates an error when it tries to install the Gameport driver for
the gameport (15-pin) that is on the card. Any suggestions?

Vista error details are below for two scenarios I tried.

Device manager accepts it if I select "Unsupported Game Port for Creative",
but that doesn't help since I can't use the joystick.

Thanks in advance,

Eran


Description
Windows was able to successfully install device driver software, but the
driver software encountered a problem when it tried to run. The problem code
is 19.

Problem signature
Problem Event Name: PnPDeviceProblemCode
Architecture: x86
Hardware Id: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07
Setup class GUID: {4d36e96c-e325-11ce-bfc1-08002be10318}
PnP problem code: 00000013
Driver name: unknown
Driver version: unknown
Driver date: unknown
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 1033

Extra information about the problem
Bucket ID: 4743141

**** and ****
Description
Windows encountered a problem while installing device drivers for your
Creative SBLive! Gameport

Problem signature
Problem Event Name: PnPDriverInstallError
Architecture: x86
Win32 error: E0000219
Inf name: wdma10k1.inf
Driver Package hash: a1149c1110550ac8eac84ec70b5f5d7b13a08c17
DDInstall section name: PCI8010J_Device
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 1033

Extra information about the problem
Bucket ID: 3382242


 
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dev
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Posts: n/a

 
      12-12-2006
/Eran/ said:

> I have a Creative SBLive sound card (PCI). Vista installed the sound drivers
> ok, but generates an error when it tries to install the Gameport driver for
> the gameport (15-pin) that is on the card. Any suggestions?
>
> Vista error details are below for two scenarios I tried.
>
> Device manager accepts it if I select "Unsupported Game Port for Creative",
> but that doesn't help since I can't use the joystick.


This is a Creative Labs issue.

Final drivers may not be available until after Vista release to home
users. And older cards may not be supported at all. For insight see...
http://us.creative.com/support/kb/ar...?l=3&sid=14186
 
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Mike C.
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Posts: n/a

 
      12-12-2006
Vista removes support for any "Gameport" functions of any older hardware. It
only supports USB devices. There is nothing Creative can do to resolve this
issue with drivers. You will need to update to a newer joystick if you wish
to continue using joysticks on your PC.


"Eran" <> wrote in message
news:...
> Hi,
>
> I have a Creative SBLive sound card (PCI). Vista installed the sound
> drivers
> ok, but generates an error when it tries to install the Gameport driver
> for
> the gameport (15-pin) that is on the card. Any suggestions?
>
> Vista error details are below for two scenarios I tried.
>
> Device manager accepts it if I select "Unsupported Game Port for
> Creative",
> but that doesn't help since I can't use the joystick.
>
> Thanks in advance,
>
> Eran
>
>
> Description
> Windows was able to successfully install device driver software, but the
> driver software encountered a problem when it tried to run. The problem
> code
> is 19.
>
> Problem signature
> Problem Event Name: PnPDeviceProblemCode
> Architecture: x86
> Hardware Id: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07
> Setup class GUID: {4d36e96c-e325-11ce-bfc1-08002be10318}
> PnP problem code: 00000013
> Driver name: unknown
> Driver version: unknown
> Driver date: unknown
> OS Version: 6.0.6000.2.0.0.256.1
> Locale ID: 1033
>
> Extra information about the problem
> Bucket ID: 4743141
>
> **** and ****
> Description
> Windows encountered a problem while installing device drivers for your
> Creative SBLive! Gameport
>
> Problem signature
> Problem Event Name: PnPDriverInstallError
> Architecture: x86
> Win32 error: E0000219
> Inf name: wdma10k1.inf
> Driver Package hash: a1149c1110550ac8eac84ec70b5f5d7b13a08c17
> DDInstall section name: PCI8010J_Device
> OS Version: 6.0.6000.2.0.0.256.1
> Locale ID: 1033
>
> Extra information about the problem
> Bucket ID: 3382242
>
>


 
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Eran
Guest
Posts: n/a

 
      12-13-2006
Why would Microsoft do that?

The gameport doesn't pose any security threat and is probably the simplest
port to support.

Eran


"Mike C." <> wrote in message
news:%...
Vista removes support for any "Gameport" functions of any older hardware. It
only supports USB devices. There is nothing Creative can do to resolve this
issue with drivers. You will need to update to a newer joystick if you wish
to continue using joysticks on your PC.


"Eran" <> wrote in message
news:...
> Hi,
>
> I have a Creative SBLive sound card (PCI). Vista installed the sound
> drivers
> ok, but generates an error when it tries to install the Gameport driver
> for
> the gameport (15-pin) that is on the card. Any suggestions?
>
> Vista error details are below for two scenarios I tried.
>
> Device manager accepts it if I select "Unsupported Game Port for
> Creative",
> but that doesn't help since I can't use the joystick.
>
> Thanks in advance,
>
> Eran
>
>
> Description
> Windows was able to successfully install device driver software, but the
> driver software encountered a problem when it tried to run. The problem
> code
> is 19.
>
> Problem signature
> Problem Event Name: PnPDeviceProblemCode
> Architecture: x86
> Hardware Id: PCI\VEN_1102&DEV_7002&SUBSYS_00201102&REV_07
> Setup class GUID: {4d36e96c-e325-11ce-bfc1-08002be10318}
> PnP problem code: 00000013
> Driver name: unknown
> Driver version: unknown
> Driver date: unknown
> OS Version: 6.0.6000.2.0.0.256.1
> Locale ID: 1033
>
> Extra information about the problem
> Bucket ID: 4743141
>
> **** and ****
> Description
> Windows encountered a problem while installing device drivers for your
> Creative SBLive! Gameport
>
> Problem signature
> Problem Event Name: PnPDriverInstallError
> Architecture: x86
> Win32 error: E0000219
> Inf name: wdma10k1.inf
> Driver Package hash: a1149c1110550ac8eac84ec70b5f5d7b13a08c17
> DDInstall section name: PCI8010J_Device
> OS Version: 6.0.6000.2.0.0.256.1
> Locale ID: 1033
>
> Extra information about the problem
> Bucket ID: 3382242
>
>


 
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Guest
Posts: n/a

 
      12-14-2006
The big problem is that a "game port" has to
be polled. This, as well as the process used
to read the port, wastes lots of CPU time.
--
40th Floor - Software @ http://40th.com/
iPlay : the ultimate audio player for mobiles
mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record
parametric eq, xfeed, reverb; all on a mobile
 
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Eran
Guest
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      12-14-2006
You got to be kidding.
The gameport was around long before the Pentium when computers were still
running under 12Mhz. I highly doubt the gameport is a resource hog.

<> wrote in message
news:%...
The big problem is that a "game port" has to
be polled. This, as well as the process used
to read the port, wastes lots of CPU time.
--
40th Floor - Software @ http://40th.com/
iPlay : the ultimate audio player for mobiles
mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record
parametric eq, xfeed, reverb; all on a mobile

 
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Guest
Posts: n/a

 
      12-14-2006
The term "Resources" doesn't apply. It's
an old-style port that needs lots of time
to properly read. Stick an analog joystick
on it and you have to pump some volts through
it, let it settle a bit, measure it, and from
that determine the pot position. Lots and
lots of time (it has nothing to do with
"resources"). Since the time to read the
port is constant, the faster the CPU, the
more that's wasted. It's like putting on
the brakes 20x a second as you drag down
the strip. Compare with a device (a game
port could be considered a device) that
works with an interrupt, where the device
does all the work, and the CPU only stops
to read the answer (it doesn't have to calc
the answer). To put it in simple terms.

E- [Wed, 13 Dec 2006 21:15:21 -0800]:
>You got to be kidding.
>The gameport was around long before the Pentium when computers were still
>running under 12Mhz. I highly doubt the gameport is a resource hog.
>
><> wrote:
>The big problem is that a "game port" has to
>be polled. This, as well as the process used
>to read the port, wastes lots of CPU time.


--
40th Floor - Software @ http://40th.com/
iPlay : the ultimate audio player for mobiles
mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record
parametric eq, xfeed, reverb; all on a mobile
 
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Jane C
Guest
Posts: n/a

 
      12-14-2006
Q: Are MIDI/Gameports supported under Vista?
A: We've removed support for these types of devices, in favor of USB
connected devices.
Posted by Andre Rivera - MSFT at
https://forums.microsoft.com/TechNet...6672&SiteID=17

--
Jane, not plain 64 bit enabled :-)
Batteries not included. Braincell on vacation ;-)
"Eran" <> wrote in message
news:...
> You got to be kidding.
> The gameport was around long before the Pentium when computers were still
> running under 12Mhz. I highly doubt the gameport is a resource hog.
>
> <> wrote in message
> news:%...
> The big problem is that a "game port" has to
> be polled. This, as well as the process used
> to read the port, wastes lots of CPU time.
> --
> 40th Floor - Software @ http://40th.com/
> iPlay : the ultimate audio player for mobiles
> mp3,mp4,m4a,aac,ogg,wma,flac,wav, play+record
> parametric eq, xfeed, reverb; all on a mobile
>


 
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