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MS: UI Violations

 
 
Guest
Posts: n/a

 
      03-08-2006
Can you even believe Windows Live Messenger is *VIOLATING* Windows Vista
User Experience Guidelines? I am totally shocked MS product groups
totally ignore their Windows UX Guidelines when like... they're all
working in the same company?

Download this document at www.microsoft.com/downloads

UI Violation 1:

"Don't create a custom notification mechanism. Use the standard Windows
notification instead."

In no way Windows Live Messenger is respecting any of that. It has used
a separate notification mechanism.

UI Violation 2:

"Feature advertisement
Notifies users of newly installed, unused system or application
features. Feature advertisements should be displayed using notifications
only when the feature is relevant and there is no better way to make
users aware of the feature."

In the document, tray icon balloons are recommended, and obviously
Windows Live Messenger doesn't care about what the folks at the Windows
team says and *OBSTRUCT* our contact list vision to say lame things like
"Join our Customer Experience program", "You got 10 invites to
giveaway!", "You can now talk offline"... GEEZ I don't need that info!

UI Violation 3:

"Sound should be used with great discretion. Most notifications should
not have sound."

I seriously think the duhduhduh sounds when someone types to you in a
convo should be *OFF*, except when you're "Away". You know why? First,
*IT'S ANNOYING* duhduhduh 30 billion times a day. If you're in front of
the LCD screen, you shouldn't need sound notifications, cuz you're not
blind (Accessibility should translate visual notif to sound notif, but
only for the visual impaired).

I said sound notification (duhduhduh) should only be on when you're
"Away" because the only time you want a sound is when you're NOT looking
at the screen and you're waiting for someone to respond to your convo.

UI Violation 4:

"In this example, Windows Messenger is notifying users of an updated
version. As presented, this notification is irrelevant to users who
rarely run Windows Messenger or who are satisfied with their current
experience."

This is true even in Windows Live Messenger 8. So much for MS
teamwork...

And that's just 4 of the Windows Vista UX Experience Guideline
violations I've picked so far... more can be seen with your own eyes...

--
Nicholas...

"Overclock Your Life, Then The World"



 
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Guest
Posts: n/a

 
      03-08-2006
Might add another one...

UI Violation 5:

Feature Advertisement: "Welcome to Offline Instant Messaging!" dialog
box with "Don't show me this again"

This totally violates Windows Vista UX Guidelines! This feature
advertisement should NOT appear at least in the *in your face* dialog
box and even ask you not to show this spam again!

Again... notification icon balloons are the way to go...

--
Nicholas...

"Overclock Your Life, Then The World"
<Nicholas> wrote in message
news:OH8X$...
> Can you even believe Windows Live Messenger is *VIOLATING* Windows
> Vista
> User Experience Guidelines? I am totally shocked MS product groups
> totally ignore their Windows UX Guidelines when like... they're all
> working in the same company?
>
> Download this document at www.microsoft.com/downloads
>
> UI Violation 1:
>
> "Don't create a custom notification mechanism. Use the standard
> Windows
> notification instead."
>
> In no way Windows Live Messenger is respecting any of that. It has
> used
> a separate notification mechanism.
>
> UI Violation 2:
>
> "Feature advertisement
> Notifies users of newly installed, unused system or application
> features. Feature advertisements should be displayed using
> notifications
> only when the feature is relevant and there is no better way to make
> users aware of the feature."
>
> In the document, tray icon balloons are recommended, and obviously
> Windows Live Messenger doesn't care about what the folks at the
> Windows
> team says and *OBSTRUCT* our contact list vision to say lame things
> like
> "Join our Customer Experience program", "You got 10 invites to
> giveaway!", "You can now talk offline"... GEEZ I don't need that info!
>
> UI Violation 3:
>
> "Sound should be used with great discretion. Most notifications should
> not have sound."
>
> I seriously think the duhduhduh sounds when someone types to you in a
> convo should be *OFF*, except when you're "Away". You know why? First,
> *IT'S ANNOYING* duhduhduh 30 billion times a day. If you're in front
> of
> the LCD screen, you shouldn't need sound notifications, cuz you're not
> blind (Accessibility should translate visual notif to sound notif, but
> only for the visual impaired).
>
> I said sound notification (duhduhduh) should only be on when you're
> "Away" because the only time you want a sound is when you're NOT
> looking
> at the screen and you're waiting for someone to respond to your convo.
>
> UI Violation 4:
>
> "In this example, Windows Messenger is notifying users of an updated
> version. As presented, this notification is irrelevant to users who
> rarely run Windows Messenger or who are satisfied with their current
> experience."
>
> This is true even in Windows Live Messenger 8. So much for MS
> teamwork...
>
> And that's just 4 of the Windows Vista UX Experience Guideline
> violations I've picked so far... more can be seen with your own
> eyes...
>
> --
> Nicholas...
>
> "Overclock Your Life, Then The World"
>
>
>



 
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Test Man
Guest
Posts: n/a

 
      03-08-2006
Not for a product like MSN (Windows Live) Messenger it isn't. It's been
using the "toasties" since before XP and personally I think this is one
instance where they should "break the rules", as the notifications are a lot
better and stand out more (for this app).

<Nicholas> wrote in message news:...
> Might add another one...
>
> UI Violation 5:
>
> Feature Advertisement: "Welcome to Offline Instant Messaging!" dialog box
> with "Don't show me this again"
>
> This totally violates Windows Vista UX Guidelines! This feature
> advertisement should NOT appear at least in the *in your face* dialog box
> and even ask you not to show this spam again!
>
> Again... notification icon balloons are the way to go...
>
> --
> Nicholas...
>
> "Overclock Your Life, Then The World"
> <Nicholas> wrote in message news:OH8X$...
>> Can you even believe Windows Live Messenger is *VIOLATING* Windows Vista
>> User Experience Guidelines? I am totally shocked MS product groups
>> totally ignore their Windows UX Guidelines when like... they're all
>> working in the same company?
>>
>> Download this document at www.microsoft.com/downloads
>>
>> UI Violation 1:
>>
>> "Don't create a custom notification mechanism. Use the standard Windows
>> notification instead."
>>
>> In no way Windows Live Messenger is respecting any of that. It has used
>> a separate notification mechanism.
>>
>> UI Violation 2:
>>
>> "Feature advertisement
>> Notifies users of newly installed, unused system or application
>> features. Feature advertisements should be displayed using notifications
>> only when the feature is relevant and there is no better way to make
>> users aware of the feature."
>>
>> In the document, tray icon balloons are recommended, and obviously
>> Windows Live Messenger doesn't care about what the folks at the Windows
>> team says and *OBSTRUCT* our contact list vision to say lame things like
>> "Join our Customer Experience program", "You got 10 invites to
>> giveaway!", "You can now talk offline"... GEEZ I don't need that info!
>>
>> UI Violation 3:
>>
>> "Sound should be used with great discretion. Most notifications should
>> not have sound."
>>
>> I seriously think the duhduhduh sounds when someone types to you in a
>> convo should be *OFF*, except when you're "Away". You know why? First,
>> *IT'S ANNOYING* duhduhduh 30 billion times a day. If you're in front of
>> the LCD screen, you shouldn't need sound notifications, cuz you're not
>> blind (Accessibility should translate visual notif to sound notif, but
>> only for the visual impaired).
>>
>> I said sound notification (duhduhduh) should only be on when you're
>> "Away" because the only time you want a sound is when you're NOT looking
>> at the screen and you're waiting for someone to respond to your convo.
>>
>> UI Violation 4:
>>
>> "In this example, Windows Messenger is notifying users of an updated
>> version. As presented, this notification is irrelevant to users who
>> rarely run Windows Messenger or who are satisfied with their current
>> experience."
>>
>> This is true even in Windows Live Messenger 8. So much for MS
>> teamwork...
>>
>> And that's just 4 of the Windows Vista UX Experience Guideline
>> violations I've picked so far... more can be seen with your own eyes...
>>
>> --
>> Nicholas...
>>
>> "Overclock Your Life, Then The World"
>>
>>
>>

>
>



 
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Jonathan Kay [MVP]
Guest
Posts: n/a

 
      03-08-2006
Greetings,

Windows Live Messenger isn't being developed for Vista, it will "ship" far before Vista will.

But even Apple doesn't follow their own guidelines when it's not convenient.

--
Jonathan Kay
Microsoft MVP - Windows Live Messenger/MSN Messenger/Windows Messenger
Associate Expert
http://www.microsoft.com/windowsxp/expertzone/
Messenger Resources - http://messenger.jonathankay.com
All posts unless otherwise specified are (c) 2006 Jonathan Kay.
You *must* contact me for redistribution rights.
--

<Nicholas> wrote in message news:OH8X$...
> Can you even believe Windows Live Messenger is *VIOLATING* Windows Vista
> User Experience Guidelines? I am totally shocked MS product groups
> totally ignore their Windows UX Guidelines when like... they're all
> working in the same company?
>
> Download this document at www.microsoft.com/downloads
>
> UI Violation 1:
>
> "Don't create a custom notification mechanism. Use the standard Windows
> notification instead."
>
> In no way Windows Live Messenger is respecting any of that. It has used
> a separate notification mechanism.
>
> UI Violation 2:
>
> "Feature advertisement
> Notifies users of newly installed, unused system or application
> features. Feature advertisements should be displayed using notifications
> only when the feature is relevant and there is no better way to make
> users aware of the feature."
>
> In the document, tray icon balloons are recommended, and obviously
> Windows Live Messenger doesn't care about what the folks at the Windows
> team says and *OBSTRUCT* our contact list vision to say lame things like
> "Join our Customer Experience program", "You got 10 invites to
> giveaway!", "You can now talk offline"... GEEZ I don't need that info!
>
> UI Violation 3:
>
> "Sound should be used with great discretion. Most notifications should
> not have sound."
>
> I seriously think the duhduhduh sounds when someone types to you in a
> convo should be *OFF*, except when you're "Away". You know why? First,
> *IT'S ANNOYING* duhduhduh 30 billion times a day. If you're in front of
> the LCD screen, you shouldn't need sound notifications, cuz you're not
> blind (Accessibility should translate visual notif to sound notif, but
> only for the visual impaired).
>
> I said sound notification (duhduhduh) should only be on when you're
> "Away" because the only time you want a sound is when you're NOT looking
> at the screen and you're waiting for someone to respond to your convo.
>
> UI Violation 4:
>
> "In this example, Windows Messenger is notifying users of an updated
> version. As presented, this notification is irrelevant to users who
> rarely run Windows Messenger or who are satisfied with their current
> experience."
>
> This is true even in Windows Live Messenger 8. So much for MS
> teamwork...
>
> And that's just 4 of the Windows Vista UX Experience Guideline
> violations I've picked so far... more can be seen with your own eyes...
>
> --
> Nicholas...
>
> "Overclock Your Life, Then The World"
>
>
>



 
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Wayne
Guest
Posts: n/a

 
      03-08-2006
I see where you are going with this, but don't really care that much
personally as long as the program does what I want it to do.

I would disagree with you that sound notifications should be off by
default. Sure I can see visually that a message has arrived, but I just
much prefer hearing it by sound. Although I wish it could set a
different sound for each IM window as that would be more useful.

Nicholas wrote:
> Can you even believe Windows Live Messenger is *VIOLATING* Windows Vista
> User Experience Guidelines? I am totally shocked MS product groups
> totally ignore their Windows UX Guidelines when like... they're all
> working in the same company?
>
> Download this document at www.microsoft.com/downloads
>
> UI Violation 1:
>
> "Don't create a custom notification mechanism. Use the standard Windows
> notification instead."
>
> In no way Windows Live Messenger is respecting any of that. It has used
> a separate notification mechanism.
>
> UI Violation 2:
>
> "Feature advertisement
> Notifies users of newly installed, unused system or application
> features. Feature advertisements should be displayed using notifications
> only when the feature is relevant and there is no better way to make
> users aware of the feature."
>
> In the document, tray icon balloons are recommended, and obviously
> Windows Live Messenger doesn't care about what the folks at the Windows
> team says and *OBSTRUCT* our contact list vision to say lame things like
> "Join our Customer Experience program", "You got 10 invites to
> giveaway!", "You can now talk offline"... GEEZ I don't need that info!
>
> UI Violation 3:
>
> "Sound should be used with great discretion. Most notifications should
> not have sound."
>
> I seriously think the duhduhduh sounds when someone types to you in a
> convo should be *OFF*, except when you're "Away". You know why? First,
> *IT'S ANNOYING* duhduhduh 30 billion times a day. If you're in front of
> the LCD screen, you shouldn't need sound notifications, cuz you're not
> blind (Accessibility should translate visual notif to sound notif, but
> only for the visual impaired).
>
> I said sound notification (duhduhduh) should only be on when you're
> "Away" because the only time you want a sound is when you're NOT looking
> at the screen and you're waiting for someone to respond to your convo.
>
> UI Violation 4:
>
> "In this example, Windows Messenger is notifying users of an updated
> version. As presented, this notification is irrelevant to users who
> rarely run Windows Messenger or who are satisfied with their current
> experience."
>
> This is true even in Windows Live Messenger 8. So much for MS
> teamwork...
>
> And that's just 4 of the Windows Vista UX Experience Guideline
> violations I've picked so far... more can be seen with your own eyes...
>

 
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Eric
Guest
Posts: n/a

 
      03-09-2006
LMAO!

When u have multiple people chatting in the same convo window, you'll see
what he means! the noise of MSN can basically be tuned into a music.

P.S. that is... unless u dun have more than 1 contact to let that happen

"Wayne" wrote:

> I see where you are going with this, but don't really care that much
> personally as long as the program does what I want it to do.
>
> I would disagree with you that sound notifications should be off by
> default. Sure I can see visually that a message has arrived, but I just
> much prefer hearing it by sound. Although I wish it could set a
> different sound for each IM window as that would be more useful.
>
> Nicholas wrote:
> > Can you even believe Windows Live Messenger is *VIOLATING* Windows Vista
> > User Experience Guidelines? I am totally shocked MS product groups
> > totally ignore their Windows UX Guidelines when like... they're all
> > working in the same company?
> >
> > Download this document at www.microsoft.com/downloads
> >
> > UI Violation 1:
> >
> > "Don't create a custom notification mechanism. Use the standard Windows
> > notification instead."
> >
> > In no way Windows Live Messenger is respecting any of that. It has used
> > a separate notification mechanism.
> >
> > UI Violation 2:
> >
> > "Feature advertisement
> > Notifies users of newly installed, unused system or application
> > features. Feature advertisements should be displayed using notifications
> > only when the feature is relevant and there is no better way to make
> > users aware of the feature."
> >
> > In the document, tray icon balloons are recommended, and obviously
> > Windows Live Messenger doesn't care about what the folks at the Windows
> > team says and *OBSTRUCT* our contact list vision to say lame things like
> > "Join our Customer Experience program", "You got 10 invites to
> > giveaway!", "You can now talk offline"... GEEZ I don't need that info!
> >
> > UI Violation 3:
> >
> > "Sound should be used with great discretion. Most notifications should
> > not have sound."
> >
> > I seriously think the duhduhduh sounds when someone types to you in a
> > convo should be *OFF*, except when you're "Away". You know why? First,
> > *IT'S ANNOYING* duhduhduh 30 billion times a day. If you're in front of
> > the LCD screen, you shouldn't need sound notifications, cuz you're not
> > blind (Accessibility should translate visual notif to sound notif, but
> > only for the visual impaired).
> >
> > I said sound notification (duhduhduh) should only be on when you're
> > "Away" because the only time you want a sound is when you're NOT looking
> > at the screen and you're waiting for someone to respond to your convo.
> >
> > UI Violation 4:
> >
> > "In this example, Windows Messenger is notifying users of an updated
> > version. As presented, this notification is irrelevant to users who
> > rarely run Windows Messenger or who are satisfied with their current
> > experience."
> >
> > This is true even in Windows Live Messenger 8. So much for MS
> > teamwork...
> >
> > And that's just 4 of the Windows Vista UX Experience Guideline
> > violations I've picked so far... more can be seen with your own eyes...
> >

>

 
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Guest
Posts: n/a

 
      03-12-2006
Well I'm certainly sure it will be released for Windows Vista. If they
can't get their UI right I'd *Seriously* doubt MS will do anything about
it later

--
Nicholas...

"Overclock Your Life, Then The World"
"Jonathan Kay [MVP]" <> wrote in message
news:...
> Greetings,
>
> Windows Live Messenger isn't being developed for Vista, it will "ship"
> far before Vista will.
>
> But even Apple doesn't follow their own guidelines when it's not
> convenient.
>
> --
> Jonathan Kay
> Microsoft MVP - Windows Live Messenger/MSN Messenger/Windows Messenger
> Associate Expert
> http://www.microsoft.com/windowsxp/expertzone/
> Messenger Resources - http://messenger.jonathankay.com
> All posts unless otherwise specified are (c) 2006 Jonathan Kay.
> You *must* contact me for redistribution rights.
> --
>
> <Nicholas> wrote in message
> news:OH8X$...
>> Can you even believe Windows Live Messenger is *VIOLATING* Windows
>> Vista
>> User Experience Guidelines? I am totally shocked MS product groups
>> totally ignore their Windows UX Guidelines when like... they're all
>> working in the same company?
>>
>> Download this document at www.microsoft.com/downloads
>>
>> UI Violation 1:
>>
>> "Don't create a custom notification mechanism. Use the standard
>> Windows
>> notification instead."
>>
>> In no way Windows Live Messenger is respecting any of that. It has
>> used
>> a separate notification mechanism.
>>
>> UI Violation 2:
>>
>> "Feature advertisement
>> Notifies users of newly installed, unused system or application
>> features. Feature advertisements should be displayed using
>> notifications
>> only when the feature is relevant and there is no better way to make
>> users aware of the feature."
>>
>> In the document, tray icon balloons are recommended, and obviously
>> Windows Live Messenger doesn't care about what the folks at the
>> Windows
>> team says and *OBSTRUCT* our contact list vision to say lame things
>> like
>> "Join our Customer Experience program", "You got 10 invites to
>> giveaway!", "You can now talk offline"... GEEZ I don't need that
>> info!
>>
>> UI Violation 3:
>>
>> "Sound should be used with great discretion. Most notifications
>> should
>> not have sound."
>>
>> I seriously think the duhduhduh sounds when someone types to you in a
>> convo should be *OFF*, except when you're "Away". You know why?
>> First,
>> *IT'S ANNOYING* duhduhduh 30 billion times a day. If you're in front
>> of
>> the LCD screen, you shouldn't need sound notifications, cuz you're
>> not
>> blind (Accessibility should translate visual notif to sound notif,
>> but
>> only for the visual impaired).
>>
>> I said sound notification (duhduhduh) should only be on when you're
>> "Away" because the only time you want a sound is when you're NOT
>> looking
>> at the screen and you're waiting for someone to respond to your
>> convo.
>>
>> UI Violation 4:
>>
>> "In this example, Windows Messenger is notifying users of an updated
>> version. As presented, this notification is irrelevant to users who
>> rarely run Windows Messenger or who are satisfied with their current
>> experience."
>>
>> This is true even in Windows Live Messenger 8. So much for MS
>> teamwork...
>>
>> And that's just 4 of the Windows Vista UX Experience Guideline
>> violations I've picked so far... more can be seen with your own
>> eyes...
>>
>> --
>> Nicholas...
>>
>> "Overclock Your Life, Then The World"
>>
>>
>>

>
>



 
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Jonathan Kay [MVP]
Guest
Posts: n/a

 
      03-13-2006
Yes it works fine on Vista (minus some notable little issues), but it's not specifically
designed for Vista and therefore isn't specifically

It takes no advantage of anything in Vista and does not make use of glass or anything
similar. The next release after this one should though.

--
Jonathan Kay
Microsoft MVP - Windows Live Messenger/MSN Messenger/Windows Messenger
Associate Expert
http://www.microsoft.com/windowsxp/expertzone/
Messenger Resources - http://messenger.jonathankay.com
All posts unless otherwise specified are (c) 2006 Jonathan Kay.
You *must* contact me for redistribution rights.
--

<Nicholas> wrote in message news:...
> Well I'm certainly sure it will be released for Windows Vista. If they can't get their UI
> right I'd *Seriously* doubt MS will do anything about it later
>
> --
> Nicholas...
>
> "Overclock Your Life, Then The World"
> "Jonathan Kay [MVP]" <> wrote in message
> news:...
>> Greetings,
>>
>> Windows Live Messenger isn't being developed for Vista, it will "ship" far before Vista
>> will.
>>
>> But even Apple doesn't follow their own guidelines when it's not convenient.
>>
>> --
>> Jonathan Kay
>> Microsoft MVP - Windows Live Messenger/MSN Messenger/Windows Messenger
>> Associate Expert
>> http://www.microsoft.com/windowsxp/expertzone/
>> Messenger Resources - http://messenger.jonathankay.com
>> All posts unless otherwise specified are (c) 2006 Jonathan Kay.
>> You *must* contact me for redistribution rights.
>> --
>>
>> <Nicholas> wrote in message news:OH8X$...
>>> Can you even believe Windows Live Messenger is *VIOLATING* Windows Vista
>>> User Experience Guidelines? I am totally shocked MS product groups
>>> totally ignore their Windows UX Guidelines when like... they're all
>>> working in the same company?
>>>
>>> Download this document at www.microsoft.com/downloads
>>>
>>> UI Violation 1:
>>>
>>> "Don't create a custom notification mechanism. Use the standard Windows
>>> notification instead."
>>>
>>> In no way Windows Live Messenger is respecting any of that. It has used
>>> a separate notification mechanism.
>>>
>>> UI Violation 2:
>>>
>>> "Feature advertisement
>>> Notifies users of newly installed, unused system or application
>>> features. Feature advertisements should be displayed using notifications
>>> only when the feature is relevant and there is no better way to make
>>> users aware of the feature."
>>>
>>> In the document, tray icon balloons are recommended, and obviously
>>> Windows Live Messenger doesn't care about what the folks at the Windows
>>> team says and *OBSTRUCT* our contact list vision to say lame things like
>>> "Join our Customer Experience program", "You got 10 invites to
>>> giveaway!", "You can now talk offline"... GEEZ I don't need that info!
>>>
>>> UI Violation 3:
>>>
>>> "Sound should be used with great discretion. Most notifications should
>>> not have sound."
>>>
>>> I seriously think the duhduhduh sounds when someone types to you in a
>>> convo should be *OFF*, except when you're "Away". You know why? First,
>>> *IT'S ANNOYING* duhduhduh 30 billion times a day. If you're in front of
>>> the LCD screen, you shouldn't need sound notifications, cuz you're not
>>> blind (Accessibility should translate visual notif to sound notif, but
>>> only for the visual impaired).
>>>
>>> I said sound notification (duhduhduh) should only be on when you're
>>> "Away" because the only time you want a sound is when you're NOT looking
>>> at the screen and you're waiting for someone to respond to your convo.
>>>
>>> UI Violation 4:
>>>
>>> "In this example, Windows Messenger is notifying users of an updated
>>> version. As presented, this notification is irrelevant to users who
>>> rarely run Windows Messenger or who are satisfied with their current
>>> experience."
>>>
>>> This is true even in Windows Live Messenger 8. So much for MS
>>> teamwork...
>>>
>>> And that's just 4 of the Windows Vista UX Experience Guideline
>>> violations I've picked so far... more can be seen with your own eyes...
>>>
>>> --
>>> Nicholas...
>>>
>>> "Overclock Your Life, Then The World"
>>>
>>>
>>>

>>
>>

>
>



 
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Test Man
Guest
Posts: n/a

 
      03-13-2006
> When u have multiple people chatting in the same convo window, you'll see
> what he means! the noise of MSN can basically be tuned into a music.


Then you simply turn it off.


 
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Eric
Guest
Posts: n/a

 
      03-15-2006
you mean Windows Live Messenger 9.0 will be the messenger of choise for
windows Vista? and it'll be built in right?

"Jonathan Kay [MVP]" wrote:

> Yes it works fine on Vista (minus some notable little issues), but it's not specifically
> designed for Vista and therefore isn't specifically
>
> It takes no advantage of anything in Vista and does not make use of glass or anything
> similar. The next release after this one should though.
>
> --
> Jonathan Kay
> Microsoft MVP - Windows Live Messenger/MSN Messenger/Windows Messenger
> Associate Expert
> http://www.microsoft.com/windowsxp/expertzone/
> Messenger Resources - http://messenger.jonathankay.com
> All posts unless otherwise specified are (c) 2006 Jonathan Kay.
> You *must* contact me for redistribution rights.
> --
>
> <Nicholas> wrote in message news:...
> > Well I'm certainly sure it will be released for Windows Vista. If they can't get their UI
> > right I'd *Seriously* doubt MS will do anything about it later
> >
> > --
> > Nicholas...
> >
> > "Overclock Your Life, Then The World"
> > "Jonathan Kay [MVP]" <> wrote in message
> > news:...
> >> Greetings,
> >>
> >> Windows Live Messenger isn't being developed for Vista, it will "ship" far before Vista
> >> will.
> >>
> >> But even Apple doesn't follow their own guidelines when it's not convenient.
> >>
> >> --
> >> Jonathan Kay
> >> Microsoft MVP - Windows Live Messenger/MSN Messenger/Windows Messenger
> >> Associate Expert
> >> http://www.microsoft.com/windowsxp/expertzone/
> >> Messenger Resources - http://messenger.jonathankay.com
> >> All posts unless otherwise specified are (c) 2006 Jonathan Kay.
> >> You *must* contact me for redistribution rights.
> >> --
> >>
> >> <Nicholas> wrote in message news:OH8X$...
> >>> Can you even believe Windows Live Messenger is *VIOLATING* Windows Vista
> >>> User Experience Guidelines? I am totally shocked MS product groups
> >>> totally ignore their Windows UX Guidelines when like... they're all
> >>> working in the same company?
> >>>
> >>> Download this document at www.microsoft.com/downloads
> >>>
> >>> UI Violation 1:
> >>>
> >>> "Don't create a custom notification mechanism. Use the standard Windows
> >>> notification instead."
> >>>
> >>> In no way Windows Live Messenger is respecting any of that. It has used
> >>> a separate notification mechanism.
> >>>
> >>> UI Violation 2:
> >>>
> >>> "Feature advertisement
> >>> Notifies users of newly installed, unused system or application
> >>> features. Feature advertisements should be displayed using notifications
> >>> only when the feature is relevant and there is no better way to make
> >>> users aware of the feature."
> >>>
> >>> In the document, tray icon balloons are recommended, and obviously
> >>> Windows Live Messenger doesn't care about what the folks at the Windows
> >>> team says and *OBSTRUCT* our contact list vision to say lame things like
> >>> "Join our Customer Experience program", "You got 10 invites to
> >>> giveaway!", "You can now talk offline"... GEEZ I don't need that info!
> >>>
> >>> UI Violation 3:
> >>>
> >>> "Sound should be used with great discretion. Most notifications should
> >>> not have sound."
> >>>
> >>> I seriously think the duhduhduh sounds when someone types to you in a
> >>> convo should be *OFF*, except when you're "Away". You know why? First,
> >>> *IT'S ANNOYING* duhduhduh 30 billion times a day. If you're in front of
> >>> the LCD screen, you shouldn't need sound notifications, cuz you're not
> >>> blind (Accessibility should translate visual notif to sound notif, but
> >>> only for the visual impaired).
> >>>
> >>> I said sound notification (duhduhduh) should only be on when you're
> >>> "Away" because the only time you want a sound is when you're NOT looking
> >>> at the screen and you're waiting for someone to respond to your convo.
> >>>
> >>> UI Violation 4:
> >>>
> >>> "In this example, Windows Messenger is notifying users of an updated
> >>> version. As presented, this notification is irrelevant to users who
> >>> rarely run Windows Messenger or who are satisfied with their current
> >>> experience."
> >>>
> >>> This is true even in Windows Live Messenger 8. So much for MS
> >>> teamwork...
> >>>
> >>> And that's just 4 of the Windows Vista UX Experience Guideline
> >>> violations I've picked so far... more can be seen with your own eyes...
> >>>
> >>> --
> >>> Nicholas...
> >>>
> >>> "Overclock Your Life, Then The World"
> >>>
> >>>
> >>>
> >>
> >>

> >
> >

>
>
>

 
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