In article <1t5xr38b6xtm3$.>,
Moshe Goldfarb <> wrote:
> On Sun, 30 Mar 2008 23:43:19 +0200, Hadron wrote:
> > Screen shots here:
> >
> > http://wiki.xmoto.tuxfamily.org/inde...le=Screenshots
> >
> > Honestly, you couldn't make it up.
> >
> > Just what is he looking at in the top of that ice cream cone?
> >
> > http://wiki.xmoto.tuxfamily.org/imag...enshot0020.png
>
> I guess fixing all the lockups people seem to be having is not as important
> as release a game that looks like something from 1985...
Have either of you *played* that game? The criticism seems to all be
about the graphics, but many gamers *like* the retro look, especially on
simple games. Just because the technology exists to make super
realistic graphics in games doesn't mean we always should.
Here's a super-realistic Mario, for example:
<http://pixeloo.blogspot.com/2008/03/super-real-mario-world.html>
Would you really prefer that to SNES Mario?
Reading the level design page here:
<http://wiki.xmoto.tuxfamily.org/index.php?title=About_good_level_design>
leads me to believe that the authors of X-Moto in fact do understand
good game design, and very likely understand when the retro look is the
right way to go, and made the correct decision as far as graphics go.
--
--Tim Smith