In comp.os.linux.advocacy, Hadron
<>
wrote
on Mon, 27 Aug 2007 04:46:07 +0200
<>:
> writes:
>
>> On Aug 26, 9:33 pm, Roy Schestowitz <newsgro...@schestowitz.com>
>> wrote:
>>> Ubuntu Linux Games - Top Picks
>>>
>>
>> Games for Linux?
>> You must be joking?
>> Hasn't Tetris been overplayed by now?
>>
>
> You have been away for too long. There is now a port of the classic
> Sopwith 2 for SDL and Linux.
>
> http://sopwith.classicgaming.gamespy.com/sop2.htm
>
> It R0XXorZ!
>
Well, if one likes that sort of thing. Personally,
I prefer 3-D shootemups such as UT2004, Nexuiz, and the
DOOM 3 Demo, all of which are available on Linux, and a
little more modern than the Sopwith 2, though I am also
wondering whether the games are going the way of toys:
instead of fairly generic "go anywhere" affairs we might be
getting heavily scripted crap.
(The best example of this might be the Quake series.
Quake I dumps the user into a rather novel (for its time)
multiportal affair to adjust difficulty; there's not a
lot of back story, really. Quake II I forget exactly
what it does, but I believe it uses a more conventional
difficulty/control system; the intro was rather nice, and
established the context. Quake III Arena Demo suggests
it is a Unreal Tournament lookalike, and I do not have the
game proper, just the demo; most likely it had a number of
scenarios through which the tournament player progressed
through the ranks, ultimately contending with the boss of
bosses, whoever he is (in UT and UT2004, an individual
named Xan figures prominently, but that's a different
game). Quake 4 is more like a movie, chronicaling a rather
major war with the Strogg through the eyes of a single
private, his squadmates, and other squads he encounters
as they try to defeat the enemy. Of course one is expected
to be able to aim to continue to the next scene...)
Lately, I've been quite enamored of an instance
of quite another genre, the MMORPG:
http://www.eternal-lands.com/
This particular game has no set objective, beyond
developing one's character (in many directions, from
engineering snares and land mines to fighting increasingly
difficult monsters). Among other things it boasts a very
active trading community, guilds, and a magic spell system.
I don't know how unique the spell system is, but it works.
The Linux client also works reasonably well. The main
problems I have are with sound and my graphics card; the
former is largely nonexistent but I'm not missing much
yet (woo, thunder and lightning), and the latter might
be performance-related. Of course, what sound should one
make if one manufactures a sword, spins a spool of thread
from cotton, teleports, or kills a dragon?
If I get time and inclination (and some knowledge about
OpenALSA) I'll do some more research on the sound.
As for Tetris:
http://www.croczilla.com/svg/samples/svgtetris
And then there are various Flash games, which work with
varying amounts of success (more often than not, actually,
and the failures are either plugin-related -- no, I can't
play Shockwave; it has to be Flash! -- or possibly because
of performance issues).
No doubt someone's ported Sopwith 2 to Flash by now.
--
#191,
Windows Vista. Because a BSOD is just so 20th century; why not
try our new color changing variant?
--
Posted via a free Usenet account from
http://www.teranews.com