game keep closing in 10 mins under 64 bit

Discussion in 'Windows Vista Games' started by crazypighouse, Mar 24, 2009.

  1. hi there everyone, i'm new here and i have a question. I just brought
    new laptop with vista home premium 64 bit 4G RAM. However, while i'
    playing a online game for about every 10 minutes, it just closed b
    itself and didn't give me any warnings. It can stay w/ no problem o
    the game login page but just not in the game. I'm wondering is ther
    problem with the graphic card? I had tried 2 different brand lapto
    with 64 bit 4G RAM, both have the same problem. But the game worke
    well with my old laptop with vista home premium 32 bit 3G RAM.
    really have no idea, and also i had tried to set the DEP but no help a
    all. Thx so much first for any replys.

    Report post as abusiv
     
    crazypighouse, Mar 24, 2009
    #1
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  2. crazypighouse

    Joe Guest

    Umm, which game? What kind of computer? (full specs)

    Laptops = not gaming systems, make sure you're getting good ventilation,
    update all your drivers, check the game makers support site online and see
    if there's troubleshooting for the game.
     
    Joe, Mar 24, 2009
    #2
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  3. but it actually works for my old laptop w/ 32 bit vista and i didn'
    change any settings on the old one. just dont really get it why it
    not working w/ 64 bit. i had already updated all the driver, tried t
    run in Comp mode and also ran as admin., but still doesn't work.
    Again it can stay on the log in page forever and crash after around 1
    mins. in the game. Any ideas anyone?? thx.
     
    crazypighouse, Mar 25, 2009
    #3
  4. crazypighouse

    Joe Guest

    Try loading Vista 64 on your old laptop, I bet the game will run no
    problem.

    Vista 64 runs 32 bit apps no problem, but not 16-bit. Vista 32-bit runs
    16 and 32-bit. You said the game runs, but it fails after 10 minutes. If
    Vista 64 was the problem the game probably would not run at all, right?

    When you describe this problem I first think hardware is overheating and
    failing.

    That's my idea, Vista sitting at the login screen isn't stressing your
    computer/notebook, but when you startup a game and the notebook brings
    all your components up to full speed, after a short run the game is
    failing. That to me says your notebook is overheating and failing to
    prevent further hardware damage.

    -A.
     
    Joe, Mar 25, 2009
    #4
  5. thx so much for your reply joe. The 32 bit old gateway laptop wa
    stolen that's why i got into this new sony here. however, i got anothe
    64 bit gateway before this sony and it had the same problem, so both ar
    overheating w/ the game? or is it realted to any video memory problem
    like the window shuts it down since it uses too much memories in th
    game? also i checked the problem history and it reports as Progra
    Campatibility problem. is there any way that i can change the 64 bi
    to 32 bit? thx agai
     
    crazypighouse, Mar 25, 2009
    #5
  6. crazypighouse

    Charlie Tame Guest


    You said after 10 minutes into the game, it it always around the same
    place in the game or just after about 10 minutes even if you stand still
    or whatever?

    There are 3 things that "Can" look very similar because they can
    generate misleading error messages etc. Hardware failing, Memory failing
    and Video drivers failing. Faults in a program can also trigger one of
    these and that's where I think we are at. It can be real hard to track
    down something like this, even for the developers who have the source
    code. It's usually a stupid mistake and they are he hardest to spot
    sometimes.

    Hate to say it but "IF" everything else is working just fine, and it
    sounds like it is, then your best option is to contact the game's vendor
    or tech support. They may already be working on it, they may not know
    about it or worse still you may discover they fixed it just AFTER you
    install 32 bit Vista :)

    My findings are that after a somewhat rocky start my 64 bit Vista
    machines are more stable than 32 bit machines (Ie same machines running
    32 bit) although it has to be said that all are much more stable than
    when Vista was first installed. (These are from the same CD / DVDs so it
    must be updates that fixed things).

    I think what we are looking at here is some memory allocation or
    overflow error in the game itself, and only the developers can fix that.
     
    Charlie Tame, Mar 26, 2009
    #6
  7. thx charlie. it will crush no matter where u r in the game around 1
    mins. somtimes it even closes faster if i run it as XP compatibilit
    mode or if i open IE at the same time. i was thinking that it might b
    some kind of memory problems. also i checked the problem eve
    log,forgot what it actually said but it was telling me to close al
    other programs to try the game again. in task manager, in th
    game, the phy memory total i have is 3900+, cached around 2500 and fre
    phy memory come down all the way from 2000+ to 0 when im in the game, i
    it usual for the free memory down to 0
    b/c in my other 32 bite 3G vista desktop i will have at least aroun
    7-8 free memory left when i was in the game. thx again fo
    anymore comments
     
    crazypighouse, Mar 26, 2009
    #7
  8. crazypighouse

    Charlie Tame Guest


    Well, if you see the free memory gradually getting less then that sounds
    like a "Memory Leak", what's happening is memory is being allocated to
    "Something" during the game and is not being freed after use. You might
    try a google search for name of the game and the words "Memory Leak" and
    see if that turns anything up.
     
    Charlie Tame, Mar 27, 2009
    #8
  9. I'd go with connection issues, if on dialup ISP
    (dsl also) may be switching ip addresses, note
    that online games require dedicated IP at client
    end..having said that only Win2k and Windows
    Server 2003sp1 work correctly in regards to
    maintaining tcp throughput and open/close
    sockets (mangled code in XP and downline).
    (XP and Vista also feature limited socket
    connections..look for kludge to open up
    number of connections per client)

    The games that are online compatible will
    also usually connect back to themselves
    via 127.0.0.1 (having internal to game
    automated networking utilities) so there
    could be some need of hardware driver
    (net cards) required or if using a router
    firmware or routing allowance manually set.
    (which reminds one to double check firewall
    (vista and 3rd party) to be bit more
    promiscuous in case locked to one IP/port.

    Not noted if using steam or what actual
    game is having a problem, nor if any
    background file transfers (like P2P)
    interfering or using up sockets.

    Games and applications may lock up or
    just die when not able to get into
    debugging mode but still check the
    OS logs for application and system.

    Memory in Vista is mutable and done
    automagically by OS, free ram is just
    totally idle ram and should not be
    looked at in same way as prior OS's.
    Video ram however may be a concern.

    First thing to do would be uninstall
    the game and all remnants..including
    folders..reformat HDD, then reinstall
    the game and again reformat HDD, there
    are numerous games today that glitch
    for nothing more than a missing or
    misplaced ini file, which brings me
    to looking for debug info/crash info
    within the game itself (usually stored
    somewhere) or set game to debug mode.

    Another area is when game version does
    not match the game server version..
    some missing or changed settings or
    characters can have that effect.

    Lots of other considerations including
    sound card driver/setting such as
    disable D3D or reduce graphic quality.

    Oh crackers..just saw admin mode..
    the OS (Vista and Win7) will place
    files in different locations and with
    different policies depending on mode
    (admin/guest/etc) *installed* and played..
    so nothing but admin mode will give the
    game access to folders correctly which
    brings one to 'save mode' in the game
    where it may not be able to save or
    retrieve info required when not installed
    AND run in admin mode..gets complex.

    Also run dxdiag in run box (admin mode)
    to see if full 3d hardware acceleration
    is ok, one day I'll update this info
    better or maybe someone will create
    a legitimate Game FAQ for Vista/Win7.

    As far as memory concerned..turn off
    computer (watch for static) take out
    one stick of ram and reboot..then
    do again switching ram sticks..
    that is more likely than ingame mem.

    'Seek and ye shall find'
    NT Canuck
     
    remove_ntcanuck, Mar 28, 2009
    #9
  10. I'd go with connection issues, if on dialup ISP
    (dsl also) may be switching ip addresses, note
    that online games require dedicated IP at client
    end..having said that only Win2k and Windows
    Server 2003sp1 work correctly in regards to
    maintaining tcp throughput and open/close
    sockets (mangled code in XP and downline).
    (XP and Vista also feature limited socket
    connections..look for kludge to open up
    number of connections per client)

    The games that are online compatible will
    also usually connect back to themselves
    via 127.0.0.1 (having internal to game
    automated networking utilities) so there
    could be some need of hardware driver
    (net cards) required or if using a router
    firmware or routing allowance manually set.
    (which reminds one to double check firewall
    (vista and 3rd party) to be bit more
    promiscuous in case locked to one IP/port.

    Not noted if using steam or what actual
    game is having a problem, nor if any
    background file transfers (like P2P)
    interfering or using up sockets.

    Games and applications may lock up or
    just die when not able to get into
    debugging mode but still check the
    OS logs for application and system.

    Memory in Vista is mutable and done
    automagically by OS, free ram is just
    totally idle ram and should not be
    looked at in same way as prior OS's.
    Video ram however may be a concern.

    First thing to do would be uninstall
    the game and all remnants..including
    folders..reformat HDD, then reinstall
    the game and again reformat HDD, there
    are numerous games today that glitch
    for nothing more than a missing or
    misplaced ini file, which brings me
    to looking for debug info/crash info
    within the game itself (usually stored
    somewhere) or set game to debug mode.

    Another area is when game version does
    not match the game server version..
    some missing or changed settings or
    characters can have that effect.

    Lots of other considerations including
    sound card driver/setting such as
    disable D3D or reduce graphic quality.

    Oh crackers..just saw admin mode..
    the OS (Vista and Win7) will place
    files in different locations and with
    different policies depending on mode
    (admin/guest/etc) *installed* and played..
    so nothing but admin mode will give the
    game access to folders correctly which
    brings one to 'save mode' in the game
    where it may not be able to save or
    retrieve info required when not installed
    AND run in admin mode..gets complex.

    Also run dxdiag in run box (admin mode)
    to see if full 3d hardware acceleration
    is ok, one day I'll update this info
    better or maybe someone will create
    a legitimate Game FAQ for Vista/Win7.

    As far as memory concerned..turn off
    computer (watch for static) take out
    one stick of ram and reboot..then
    do again switching ram sticks..
    that is more likely than ingame mem.

    'Seek and ye shall find'
    NT Canuck
     
    remove_ntcanuck, Mar 28, 2009
    #10
  11. crazypighouse

    Joe Guest

    Windows has a built in memory leak that's been around since WinNT 3.51,
    it's what we in the industry call a "Legacy Bug". If you don't design
    your program to combat the problem, over time while running the game
    you'll start using more and more ram that doesn't free up correctly.

    Not much you can do about it. You can add more ram and it won't seem as
    bad or you can save your game, reboot and the problem will temporarily
    allieviate itself.

    Yes, it is totally NORMAL for your physical ram to drop to zero. Welcome
    to Windows Vista. More ram you have the more Vista uses, because Vista
    basically "controls" all ram, usually. Don't quote any of this I don't
    understand it, but I have coder friends who do.
     
    Joe, Mar 30, 2009
    #11
  12. thx for any replies, but i still found no clue about it. im gonna dua
    boot my system with xp to run the game. thx agai
     
    crazypighouse, Mar 30, 2009
    #12
  13. crazypighouse

    Joe Guest

    let us know if the same problem occurs in XP. I still say it's hardware,
    Vista/XP shouldn't make a difference.

    Also most laptops don't have XP Audio drivers now a days, might want to
    check online and make sure drivers are available for all your hardware in
    XP.
     
    Joe, Mar 31, 2009
    #13
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