General Vista and joystick devices question

Discussion in 'Windows Vista Games' started by pjp, Jul 8, 2006.

  1. pjp

    pjp Guest

    Does Vista change the way the OS deals with joystick devices and
    specifically how they're presented to games.

    XP took a step back from 98SE in that can't even dictate which device is
    ID#1 etc. making it next to useless if/when one wants to use multipule
    controllers. Is this half-assed design continued or does it just get worse?

    What should happen is the user should be able to create a virtual
    joystick(s) and assign whatever input he wants to control the virtual
    devices axis and buttons, e.g. can be made up from any keyboard, mouse,
    joystick, wheel etc. attached to the system. One should also be able to
    dictate which underlying hardware uses force feedback etc. etc.

    The game doesn't "see" the underlying hardware but just the virtual

    So tiring having to constantly swap, uninstall/reinstall joysticks etc. so a
    game will "see" what you want it to see and use what you want it to use
    without going thru hoops trying to get it to work.

    Blimy, even MS's own games don't do/use what MS themselves say is possible
    but screw up just a fast as everyone elses, e.g. try and get FS2004 to use
    all controllers properly the way you want it to with FF on a specific device
    etc. etc. and you'll see what I mean.
    pjp, Jul 8, 2006
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